![]() ![]() Rank 30: Crimson Red Belt, Access to Double Saber (5-14 SC-Only) Rank 25: Brown Noser Belt, Access to Axe (4-12 SC-Only) Rank 20: Little Boy Blue Belt, Access to Kama (1-12) Rank 15: Envious Green Belt, Access to Sai (1-10) Rank 10: Crushing Orange Belt, Access to Machete (3-9) Rank 5: Old Yellow Belt, Access to Tanto (2-6) Rank 3: Access to Energy Weapon Training Uniform Rank 1: Lily White Belt, Access to Sword (1-8) Rank 0: No Belt, Access to Default Laser Sword (1-8, OR damage of previous energy weapon) All weapon rack items are temporary, and are unequipped when putting on a uniform or logging out. The weapon rack can also be found at the Museum. Higher colors also give access to certain items found in Light’s Sabers, explained later. This contains the Phantasm Scimitar, the first buyable and permanent energy blade.Ī higher color in this class will also increase the difficulty of enemies in energy fights. At rank 3, you are given access to the Energy Weapon Training Uniform, which increases roll chance by +4.Īt rank 35, you are also given access to the “Nova Blades” Shop. In order to rank up in the class, you must complete an Energy Fight and complete a gradually increasing roll.Įvery 5 ranks, you increase in belt color, and are given access to a new weapon. After paying the credits, you are given access to the first weapon, “Sword”. In order to start the class, you must first pay a tuition of 1,000 Credits. Information about the course can be found here: Energy Blades 101 This is the introductory course at G.E.A.R.S. Stats: It is currently unknown whether or not player stats used in mecha battles also affect energy fights.īelt Color: Your belt color in Energy Blades 101, combined with your character level, determines enemy difficulty. hitting quadruple damage with 2 critical hits at the same time) This is identical to mecha battle critical hits. Missing is increased when Defend is used.Ĭritical: A critical hit is when an attack deals double the normal damage. No damage is taken at all, but EP costs still remain the same. Miss: Missing is when you or the opponent completely misses the opponent. 100% damage is the damage stated on the weapon. Here is a brief list of some energy fight statistics:Įnergy Blades: Energy blades determine the damage of an attack.ĭamage: Damage is determined by the Energy Blade that you are wielding. Next up are the actual mechanics of the energy fight system. It will only be lit when you are wearing the Ninja outfit, while also having the Yokai Blade equipped. No excuses.That is because, only when the Magic button is lit, is when you can use the attack. If you still think you have to suggest or discuss it, you'll recieve a warning. The PvP is currently bugged and anykind of suggestion or usage is considered as bug abuse. Anything that is just looking for a quick answer, such as asking about what tactics a boss enemy from a past release uses, or advice on a good setup for an old quest, should be posted in as its own thread in MQQ&A.ĭo not suggest or discuss specific IDs or overall Mecha Assault. You can put forward your own suggestions of areas and methods to farm, or ask for advice for your own character.įor Equipment Comparison questions, you need to go to this thread in MQ Q&A.įor Battle Strategy: Something that's likely to provoke a discussion, for example 'How can we farm new Boss monster X', or 'What setup is needed to beat the 100 rooms on Extreme' can be posted as its own thread in MQGD. This is the thread to use for discussion of all types of Credit and Exp farming in MechQuest! ![]()
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